Update to Sanctuary: Sorrow’s Embrace

  • Revisions here and there
  • Updated Plot:

“The story follows the experiences Horo Schiffer and his allies have as graduates of a school for introducing the way the world works. Through doing good deeds he gains the favor of the various goddesses and eventually is allowed access to their shrines, a feat rarely achieved any more. At the same time the entity known as Sorrow puts in motion a plan to open a path between dimensions to allow for his now immortal army to return to the living world and to crush Seraphim; which now comprises of most of humanity. Later on Horo will becme directly involved in this inter-dimensional conflict and find out that his ancestors may have been responsible for Stransfell Unions fate.”

I want to add more, but it would lead to spoilers…


Sanctuary Demo Up Again


I have been posting the various new features and updates about Sanctuary, but it means nothing if no one uses it. Well that ends today, as I finally managed to upload the revised and extended demo. You can get it here or on the Sanctuary: Innermost Feelings page. The only feature that I currently disabled is “Coresmithing” which is essentially enchanting weapons. This is because I forgot to update the system with the Fire Emblem weapons. Remember you need to have the RMVX RTP downloaded and installed to play.

Weapon Triangle Complete!

Well, with the weapons and classes taken from Fire Emblem, it only makes since that I’d have a Weapon Triangle in Sanctuary: Innermost Feelings.

In case you’re unsure of what that is, it is a concept that a sword user would win against a axe user, a axe user would win against a lance, and lance user would win against a sword. This brings a all new strategy to bringing characters and weapons to battle. There are also the ‘exception’ weapons such as Swordslayer, a axe that reverses the triangle, making it good against swords and weak against lances.

There may also be a Magic Triangle(or polygon of some sort)…

Just to note, Bows do not fall into the triangle and are weak against all three types, but are effective against magic(logic being a spell-caster would be paranoid of being shot while casting a drawn out spell) and extremely effective against flying targets(compliments of the class system involving Pegasus and Wyverns, although this will also include any monster that normally flies.)

What do you guys think about the Magic Triangle and Bow? For Magic:

  • Agi(Fire)
  • Bufu(Ice)
  • Zio(Lightning)
  • Garu(Wind)

What would be a good advantage/disadvantage setup?

NOTE: Hama(Light) and Mudo(Darkness) do not fall under any triangle or advantage/disadvantage setup due to their instant death nature.