Well, as the title says, bad news be here. I have lost the most recent version of Sanctuary, and have to fall back on a slightly older version. I haven’t fully taken a look at it to see how older, but it seems to be pretty recent(Glad I’ve been slacking off on Sanctuary!) I did upload the modern version to Dropbox but apparently, it didn’t overwrite a older backup. Well that’s about it folks, but to not leave on a somber tone I give you lols:
I have been posting the various new features and updates about Sanctuary, but it means nothing if no one uses it. Well that ends today, as I finally managed to upload the revised and extended demo. You can get it here or on the Sanctuary: Innermost Feelings page. The only feature that I currently disabled is “Coresmithing” which is essentially enchanting weapons. This is because I forgot to update the system with the Fire Emblem weapons. Remember you need to have the RMVX RTP downloaded and installed to play.
I do have the ability to have the characters in Sanctuary be voiced over, and I desire them be, but I lack the voices…so again I am letting it be known that Fenrir Studios is looking for volunteers to lend thier voices to Sanctuary. Think about, you could be the voice of the main character or megala-boss! Just email me if you’re interested(email@example.com) and send me mp3’s or whatever of the following:
- Cut-in aka Special Phrase
- Low On Health
I can use more, but this gives the general idea.
I’m sure we all know where he voice acts…
Welcome to the Administrative Challenge Arena! Here any complaints the citizens of the Seraphim Empire have against their government or any domestic dispute outcome is determined. Here is Team Schiffer(right) vs Administrator Randolph’s Fraccion(Left). What makes battling here different than any other area? Here the battle landscape arbitrarily changes which has adverse effects on the battle participants!
I have decided to change the first two chapters of Sanctuary to fit the overall story better. It is currently a remnant of the original plotline which has been largely obsolete. I also intend to diversify the characters in the world so that they are more unique to each other. This will likely be through classes, in particular I will be using the classes in Fire Emblem: Sacred Stones for simplicity and managibilty. Finally I will be using the weapons from the Fire Emblem game as a bulk of the base unmodified weapons in Sanctuary.That is what is going on relevant to Sanctuary, until we meet again den dwellers…
I am currently in the process of working on a short prequel to Sanctuary: Innermost Feelings, titled now “Remnant Squadron”. It will take place during the last days of the Oracle invasion on Earth as a handful of soldiers that survived a massacre fight their way back to Aegis, a fortress island and the location of Project Seraphim. Tomorrow, I will create a page dedicated towards it as well as for Code Grass: Painful Memories. Both of which I will making with RPG Maker VX ACE while Sanctuary will remain with the original game engine.